Digital pictures: Have you ever wondered how computers and all things digital handle pictures? This simplified version can be turned into an open-ended game.
Error detection: Free your inner mathemagician! Mystify your audience! Give them lots of time to try to figure out what you are doing – you may be surprised by which student does figure it out. This game is based on one method that computers check whether transmitted information might have errors.
Transposition: Computer programming relies heavily on producing sequences of instructions. Good computer programming means that each sequence is also efficient. Here is a sequencing game that involves not code but rather coloured shapes.
Towers of Hanoi: Here is another game that involves a carefully chosen sequence of moves. People of all ages seem to enjoy this one. Here is some added information if you want to use it in the classroom.